The Inventor Mentor : Programming Object-Oriented 3D Graphics with Open Inventor, Release 2

The Inventor Mentor : Programming Object-Oriented 3D Graphics with Open Inventor, Release 2

$49.99 $41.99

  • Release Date: 01 March, 1994
  • Used Price: $19.00
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  • Third Party Used Price: $40.15

Authors: Josie Wernecke, Open Inventor Architecture Group

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Customer Rating: 4 of 5 (4 total reviews)

  • 4 starsgood book

    I find that the general concepts presented in this book are still valid, even several years after its publication. Most of the commercial graphics software out there follows similar programming architectures and this book covers these fairly well.

    However, you need to read the Open Inventor Toolmaker book to extend your Open Inventor Library distribution by adding more nodes/actions/engines, it also gives a much more in depth understanding. The real power of this library is that you can extend it fairly easily.

    For the reference manual book for detailed specs about functions or callback methods, they are all available in the online manual pages now which are distributed freely by SGI since August of 2000.

  • 4 starsI like the Book

    I've concluded that I like the Inventor Mentor Book. I've used the book to teach open inventor to Senior University students. I worked with students to demonstrate a comprehensive set of programs viewable at WSU Virtual Worlds. WSU Virtual Worlds illustrates a more comprehensive code explaination. If you have questions on concepts in the book, email me. Heres what we were able to accomplish: Cylinder in trackball with Examiner Widget, Orthographic Camera and explainations of Perspective Camera, Space station w/ Camera and Point Light, Space station w/ Copper Material, Space station w/ Text, Grids (callbacks to OpenGL Code), applying Texture maps, B-Spline, using the Elapsed-Time Engine, Two Time Counters, Keyboard Events (this was very challenging to learn), Sensors, Draggers, nurb surface figure (cool technology), Walking Figure, skeleton and nurb surface skin (the best subject of the book: node kits), Examiner Widget, Water Molecule with Draggers and Timer Sensors.

  • 3 starsA good introduction to Open Inventor

    This book gives a good overview of how to use Open Inventor to depict three-dimensional objects and scenes. To my knowledge, this is the only introductory book on Open Inventor. Since there are no tutorial books on Open Inventor, this is where many people start when they want to use the language.

    This book describes the capabilities and features of Open Inventor and gives brief examples, often with code. By the end of the book, you have a good idea of what Open Inventor can do and what parts of the language you would use for each feature. Unfortunately, many of the descriptions leave much to be desired. The book does not go into detail on how to use any feature. Many descriptions are given a light, cursory treatment.

    If your goal is to start programming in Open Inventor, you will find many omissions. You will need to compensate for this by writing test cases and experimental code. You will also need to purchase The Open Inventor C++ Reference Manual, which will fill in many of the gaps in this book.

    If, however, your goal is to get an understanding of what Open Inventor is, this book is perfect.